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Posted by Tarvo on January 11, 2004 18:28:10 UTC

> as every game by definition is different that still survived to the end of the requirement "only keeping non-common ground

Maybe you see it in an opposite way, the mechanism always creates noncommon but deletes that what has no common, ie the parts of the system what fit into their environment, ie have common with their environment, will survive, maybe this could be called "keeping the common ground". But system develops by creating noncommon, like finding possible options.

> Break it down into the smallest units (so your "uncommon ground rule" only applies to a few moves and can be cancelled by trade-offs with other mini-programmes and at the top of all this cooperation you have?

It is so, every part of the system can be considered as "mini-programme" what works simultaneously with the others. In fact it supposed to be that theoretically everything what can be implemented with program can be implemented with such mechanism. It is not proved though, but when it can be done with cellular automata, then the more with that system. But all these "mini-programmes" should also form by themselves just by normally interacting with the system (if you run the program then there is just a window were you write and a window where it writes like in chatbot except that the interaction happens on character level and not by whole sentences).

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